<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9111763550312367224</id><updated>2011-09-26T10:37:17.902-04:00</updated><title type='text'>doctorspooky.com // blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://drspooky.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-3186597487958222389</id><published>2009-06-18T10:58:00.001-04:00</published><updated>2009-06-18T10:59:37.705-04:00</updated><title type='text'>Poor Neglected Blog...</title><summary type='text'>It occurs to me that I should really update more. It seems that making games takes up a lot of time that would be otherwise spent talking about making games.</summary><link rel='replies' type='application/atom+xml' href='http://drspooky.blogspot.com/feeds/3186597487958222389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9111763550312367224&amp;postID=3186597487958222389' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/3186597487958222389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/3186597487958222389'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2009/06/poor-neglected-blog.html' title='Poor Neglected Blog...'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-4669135800702040783</id><published>2008-07-10T11:40:00.003-04:00</published><updated>2008-07-10T12:03:46.470-04:00</updated><title type='text'>iPhone Games</title><summary type='text'>Being that I'm a huge fan of a) handheld games b) Apple and c) My iPhone, it's natural that I'd be excited for today's launch of the iPhone App Store and the possibilities for new and exciting games that Apple's open development platform will bring. Not to mention that the iPhone's unique interface is sure to allow for some really interesting way to interact with the upcoming first wave of games.</summary><link rel='replies' type='application/atom+xml' href='http://drspooky.blogspot.com/feeds/4669135800702040783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9111763550312367224&amp;postID=4669135800702040783' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/4669135800702040783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/4669135800702040783'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2008/07/iphone-games.html' title='iPhone Games'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-4109272213937400762</id><published>2008-07-07T16:38:00.001-04:00</published><updated>2008-07-08T16:46:13.369-04:00</updated><title type='text'>Some Fallout 3 News</title><summary type='text'>Todd Howard recently posted the second fan interview over at the Bethsoft Forums. It's a pretty long read, but he reveals a lot of information and candidly answers about 20 questions from the fans. If you're interested in Fallout 3, it's certainly worth a look. There are also three new screen shots posted, including one of my favorite bar in the Wasteland:</summary><link rel='replies' type='application/atom+xml' href='http://drspooky.blogspot.com/feeds/4109272213937400762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9111763550312367224&amp;postID=4109272213937400762' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/4109272213937400762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/4109272213937400762'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2008/07/some-fallout-3-news.html' title='Some Fallout 3 News'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-5779323695257902024</id><published>2008-06-20T16:12:00.000-04:00</published><updated>2008-06-30T16:13:00.412-04:00</updated><title type='text'>Storytelling In MMOs</title><summary type='text'>With the dawn of the MMOG, it was inevitable that products based on existing worlds and stories would surface. These products, however, bring to the surface what I see as the core problem in the play of MMOGs and what keeps many players away from them; the lack of story. Because these products are so closely associated with previously established stories, it is difficult not to expect players to </summary><link rel='replies' type='application/atom+xml' href='http://drspooky.blogspot.com/feeds/5779323695257902024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9111763550312367224&amp;postID=5779323695257902024' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/5779323695257902024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/5779323695257902024'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2008/06/storytelling-in-mmos.html' title='Storytelling In MMOs'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-5918111083647287566</id><published>2008-06-15T16:11:00.002-04:00</published><updated>2008-07-08T16:34:29.778-04:00</updated><title type='text'>Designers Vs. Directors</title><summary type='text'>I've been thinking about the role the designer’s in terms of the player’s experience. I’ve written about it before, but I’d like to revisit my opinions on this topic.In most modern games, storytelling is a vital component of the experience, but my question is: To whom does that role fall? Most will answer that the designer is the storyteller, laying out the story and the scenarios for the player </summary><link rel='replies' type='application/atom+xml' href='http://drspooky.blogspot.com/feeds/5918111083647287566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9111763550312367224&amp;postID=5918111083647287566' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/5918111083647287566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/5918111083647287566'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2008/06/designers-vs-directors.html' title='Designers Vs. Directors'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-8672140832892444860</id><published>2008-06-10T13:03:00.000-04:00</published><updated>2008-06-30T17:06:53.148-04:00</updated><title type='text'>You Have Sinned Against Me</title><summary type='text'>The five cardinal sins of action game end boss design: 1. Thou shalt not have a absurdly large increase in difficulty as thine  player reaches thine final boss. To do so is to artificially increase thy playtime along with thy level  of frustration with thine game, and if thoust frustrateth the player, thou hast  sinned against him. 2. Thou shalt not require thine player to repeat portions of thy </summary><link rel='replies' type='application/atom+xml' href='http://drspooky.blogspot.com/feeds/8672140832892444860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9111763550312367224&amp;postID=8672140832892444860' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/8672140832892444860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/8672140832892444860'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2008/06/you-have-sinned-against-me.html' title='You Have Sinned Against Me'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-7628138015057381710</id><published>2008-06-05T10:15:00.000-04:00</published><updated>2008-06-30T17:06:36.666-04:00</updated><title type='text'>Micro-Episodes</title><summary type='text'>This will be about pacing, and providing a sense of immediacy to the player through a series of short term goals, rather than a single long term goal.</summary><link rel='replies' type='application/atom+xml' href='http://drspooky.blogspot.com/feeds/7628138015057381710/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9111763550312367224&amp;postID=7628138015057381710' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/7628138015057381710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/7628138015057381710'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2008/06/micro-episodes.html' title='Micro-Episodes'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-7958589179552405772</id><published>2008-06-01T11:39:00.000-04:00</published><updated>2008-06-27T11:46:18.306-04:00</updated><title type='text'>Welcome!</title><summary type='text'>After a couple of years sitting on the sidelines, I'm starting up a blog again. Why? Well, mostly because I like to hear myself talk. But apart from that, I come up with some interesting thoughts on games, art, and culture sometimes. Usually, this happens in the shower. By noon, I've forgotten what they were. So, instead of forgetting all of the thoughts that I have, I'm going to start writing </summary><link rel='replies' type='application/atom+xml' href='http://drspooky.blogspot.com/feeds/7958589179552405772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9111763550312367224&amp;postID=7958589179552405772' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/7958589179552405772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/7958589179552405772'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2008/06/welcome.html' title='Welcome!'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-1971339794904811938</id><published>2000-01-01T00:01:00.004-05:00</published><updated>2008-06-27T15:41:13.175-04:00</updated><title type='text'>Published Titles</title><summary type='text'>Fallout 3 (PC, Xbox 360, PS3)  Game Designer"Bethesda could have a masterpiece on its hands." - IGN   The Elder Scrolls IV: Shivering Isles (PC, Xbox 360) Game Designer"Shivering Isles is a bona fide masterpiece and the best that the Elder Scrolls series has to offer." - Game Informer (9.5/10)      The Elder Scrolls IV: Knights of the Nine (PC,  Xbox 360)               Game Designer   "Knights </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/1971339794904811938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/1971339794904811938'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2000/01/published-titles.html' title='Published Titles'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-9111763550312367224.post-757829578577906235</id><published>2000-01-01T00:00:00.002-05:00</published><updated>2008-06-27T16:56:23.578-04:00</updated><title type='text'>Resume</title><summary type='text'>Bethesda Game Studios (Rockville, MD)July 2005 - Present  Designer   Responsible for writing dialog, designing memorable locations, crafting characters, implementing scenes and scenarios, and creating background lore for games set in the Fallout and Elder Scrolls series or role-playing games. Secondary duties include systems and content design.    Monolith Productions (Kirkland, WA)           </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/757829578577906235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9111763550312367224/posts/default/757829578577906235'/><link rel='alternate' type='text/html' href='http://drspooky.blogspot.com/2008/06/resume.html' title='Resume'/><author><name>Erik J. Caponi</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='29' src='http://1.bp.blogspot.com/-1nYkkNBPsMM/ToCOGHsOdeI/AAAAAAAAAec/byz_Tw8jwb0/s220/pirate.jpg'/></author></entry></feed>
